The big difference is that whilst Annette and Timerra are both energetic, nice girls who like to sing a lot, Annette's entire motivation in attending Garreg Mach is to find Gilbert - who, as her father, abandoned her due to his guilt in being unable to stop the Tragedy of Duscur. It's a complete waste of what could be perfectly good character drama.I think the best comparison I could make is between Annette in Three Houses and Timerra in Engage - and on paper, these characters are so similar to each other that Claude even brings this similarity up in a bond conversation. Worse, though, is that because the cast is so generically nice, the few characters that are fortunate enough to get more substantial supports still do not have meaningful disagreements even when it would be perfectly logical for the characters to argue with each other - and because of this, they flat out don't feel human.įor goodness' sake, Ivy was involved in the death of Diamant's father - and Diamant just forgives her in his support without any argument whatsoever. Very few supports in Engage are utilized to expand the worldbuilding in that game, and almost none of the characters in Engage feel like their backstory or worldview are grounded in Engage's worldbuilding - off the top of my head, the only characters that really do this are Ivy and Diamant. For most characters, you'll get one or two supports that delve into the character's backstory - and that's about it. The problem with Engage is that very few supports in that game feel more substantial. As such, they feel grounded in the world their respective game has built. Many characters in Three Houses or the Tellius games also have had their worldview shaped by the culture of where they were born in - Soren's cynicism is a byproduct of being born as a Branded which is considered taboo in Tellius, and don't even get me started with how Faerghus' culture of chivalry has affected the Blue Lions. Dorothea/Sylvain, honestly most of Felix's supports, Jill/Lethe). Ingrid/Ashe, Claude/Annette), or involve meaningful disagreements resulting from the characters' worldview or backstory (i.e. Dorothea/Ferdinand, Felix/Dimitri), but also enhance the worldbuilding (i.e. However, in the previous games (not named Awakening or Fates), for each Bernadetta or Ilyana in that game, there was at least one character like Dorothea or Jill in which many of their supports not only reveal meaningful facts about their backstory (i.e. The characters in Engage don't feel grounded in the game's worldbuilding at all.Įven Three Houses or the Tellius games had shallower characters such as Bernadetta or Ilyana where most of their supports revolved around their gimmicks.The proportion of substantial supports compared to the filler supports revolving around character gimmicks is far lower than in previous games.The issue is that for most of Engage's characters is twofold: The thing with Engage's supports isn't that there's nothing of note, or that the supports in the previous games (even in Three Houses) were perfect - because that's not the case.
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